About
Welcome to this “Beginner’s Tutorial for Panda3D”!
This tutorial will hopefully teach you the basics of creating a game using the Panda3D engine, from the fundamentals to building a distributable version.
(The GitHub repository for this tutorial can be found here. If you encounter any issues, or want to suggest any improvements, you can file them in the issue-tracker or pull-request-tracker found there!)
Table of Contents
- Start Here
    
- Information on what the tutorial does and doesn’t teach; a summary of what’s taught; information on the reference-code for the tutorial-game, and where to find it; and information on where to get the assets used.
 
 - Lesson 1: Hello World
    
- First steps in running a Panda3D window
 
 - Lesson 2: Making a Scene
    
- How Panda structures its scene; the basics of loading and manipulating models; and the loading and playing of animated models.
 
 - Lesson 3: A Bit of Shading
    
- Using lights; and the automatic shader-generator
 
 - Lesson 4: Taking Control
    
- The basics of taking input
 
 - Lesson 5: Our Next Task
    
- Using tasks to update the game
 
 - Lesson 6: Bumping into Things
    
- Simple collision-detection
 
 - Lesson 7: Our Game’s Objects
    
- Making classes for the player and an enemy
 
 - Lesson 8: It’s a Trap!
    
- Collision-events; and a sliding-trap enemy
 
 - Lesson 9: Mask-erade
    
- Collision ray-casting; the “queue” collision-handler; and restricting what may collide with what
 
 - Lesson 10: Lasing Around
    
- Taking mouse-input; and using the “Plane” object to find a 3D point for a 2D mouse-position
 
 - Lesson 11: An Enemy Attacks!
    
- Giving the “Walking Enemy” a “melee” attack
 
 - Lesson 12: Visibly Healthy
    
- Showing basic images and text on-screen; shading a character via a colour-scale; and adding feedback to hits
 
 - Lesson 13: Endless Enemies
    
- Game-logic for placing traps, spawning enemies, updating the various objects, and handling dead enemies
 
 - Lesson 14: Sound Decisions
    
- Sound and music
 
 - Lesson 15: Your Menu, Sir
    
- Constructing menus with DirectGUI
 
 - Lesson 16: Packed with a Neat Little Bow
    
- Building a distributable version of a game
 
 
To begin with, I recommend that you start here